Hi all,
We will have a student presentation upcoming Wednesday (13.12.2023) at 1:30 pm (not 1:00 pm!).
Awni Alkader will be presenting his final Bachelor thesis talk. You can find the thesis title and abstract below.
The presentation will take place in E1.7, room 001.
Best regards,
Marie
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Title:
Comparison of steering techniques for seated walking in place type virtual locomotion interfaces
Abstract:
Virtual reality (VR) has become very significant in recent years in technology development, helping users to have an immersive and more realistic experience while interacting with virtual worlds. Locomotion is one of the most important aspects when using VR technology, which allows users to navigate, move around, jump, crawl, etc. within VR environments to perform the needed tasks. The most used locomotion methods are those with joystick-based or teleportation. The joystick-based ones cause motion sickness and teleportation is missing spatial awareness. Furthermore, we also have other methods like treadmills and walking-in-place (WIP). Treadmills are too expensive and beyond the user’s budget while WIP is considered the less one causing motion sickness.
With WIP, we try to imitate the natural way we walk in real life. WIP has two postural interfaces: seated and standing. In this thesis, we focused on seated WIP interfaces as it is helpful for many users, especially the elderly or physically disabled individuals since they are unable to use many other methods. Moreover, it requires less space and provides a safer and more stable experience. There are several methods that can be used for steering in seated interfaces like the joystick, upper body titling, or swivel chair. Nevertheless, due to limitations in some of the seated systems, we can not turn physically to steer the viewpoint of the avatar, which is one of the reasons why steering methods are essential. In this work, we implemented and compared four steering techniques for seated WIP virtual locomotion interfaces, namely Upper-body Leaning, Swivel Chair, Joystick, and Foot-swiping. We conducted a triangle completion test experiment where three circles were shown, via the head-mounted display, on each angle of the triangle. The users were asked to walk through these circles and every time they entered a circle, this circle disappeared. By entering the last circle, they needed to guess where the first circle was and walk to it. Then, we compared these methods based on the following metrics: Simulator Motion Sickness, NASA Task Load Index (NASA-TLX), the orientation of the walk, preference, the distance from the 3rd circle, and task completion time. We administered the Simulator Sickness Questionnaire to the participants to quantify the motion sickness they experienced and asked them to fill out the NASA-TLX questionnaire to assess the mental workload (MWL).
Even though the participants chose the Swivel Chair method as the most preferred method (7 out of 10), our results did not a statistically significant difference between our methods in terms of motion sickness, the orientation of the walk, task completion time, and the distance from the 3rd circle. However, the results showed a statistically significant difference in Physical Demand and Frustration. We found that Foot-swiping required more Physical Demand than Swivel Chair and Upper-body Leaning was more frustrating than Swivel Chair.